Monday, 4 July 2016

Minecraft EDU vs. Minecraft Education Edition UPDATED!!!

*** This blog has been updated after feedback from @NealManegold at Microsoft - yep that's right, he took the time to read it and respond via Twitter, answering lot's of questions I posed - major brownie points!*** 

So this month I've been mainly fiddling around with the new Minecraft Education Edition. 

To put this into context last year I bought in Minecraft EDU which was developed by Teacher Gaming and Mojang for specifically for classrooms. The game allows us to teach STEM projects, numeracy and programming through the use of turtles and I use it all the time. Now Microsoft have bought out Minecraft EDU, scrapped it and created their own software which is programmed in C++ as opposed to Java. 


Teacher Features

Minecraft EDU (MEDU):

The game contains most of the features of standard Minecraft but with a few tailored add-on's that we as teachers all loved...
The ability to use seeds  to share & create worlds

1. You can create a game on your server and edit ALL of the settings including switching on or off the mobs, other dimensions, PvP, villagers and even animals. 

2. You can also use seeds from standard Minecraft to tailor your world even more.






The in-game Teacher menu.
3. You can log in as a teacher and edit loads of stuff in the game, you just press "M" and a handy menu comes up with options to put yourself in creative, put individual students into creative or Minecraft EDU mode (see point 4 below!), give items to students, teleport to them or them to you as well as editing all the settings in point 1! Oh! and you can turn Fire and TNT on or off! Great if you like to run around chucking lava on your students! You can do some of these things in MEE but you are reliant on the command line in the game and unless you have memorised all of the commands you're going to be scrounging around for that bit of paper you jotted them all down on last time you needed them while you try to teach!!!




Customise settings in the server window.
4. It has an extra game mode called Minecraft EDU in which players can not die or fly etc. but they do have to mine for all the materials as they have no inventory - this mode is great for modelling the real world for STEM projects without students wasting time in lessons to eat or trying to avoid falling off things or drown!! 

5. It has the option to create a super-flat world for building with nothing in it (see point 5 under Minecraft Education Edition). This is great for teaching numeracy through creating Pixel Art! 

6. You can place the teleport block at locations you want to be able to access regularly and name them without having to write down loads of coordinates - because who has time to do that in a lesson!?!!

On the flip side....

Minecraft Education Edition (MEE):

1. While you can edit settings via the command line to customise your worlds (which apparently has a scroll down list which updates as you type - I can promise you that on my version the scroll down list doesn't scroll so you can only see the commands that will fit on the screen - not helpful if you want a block beginning with "Z"!!!) there aren't as many options and yet again I ask- Who has time to type in loads of commands all lesson whilst trying to teach!?!! 

2. You can not use seeds from standard Minecraft you can only use Pocket Edition seeds which are somewhat limited.

3. You can't log in as a teacher - you can be a world builder, operator or player - you can set your students to these also if you want them to help edit - quite useful for gifted students but there's nowhere near enough security on this feature.

4. It doesn't contain a separate mode and I can't figure out the commands to turn off dying and the need to eat as it isn't in the list on the support page and my scrolling list doesn't scroll down when I type in / to use a command.

5. There is a superflat options to do Pixel Art in, however it annoyingly spawns animals even in peaseful (which turns off hostile mobs) which constantly get in the way of your students trying to build (remember you can't lay a block where an animal is standing!). 

6. There is no teleport block - you have to use coordinates- yet again Who has time in a lesson while trying to teach!?!?!


Game Features
Minecraft EDU has a search function in the inventory - this is missing in MEE. Again the forced use of the command line falls short of the ease and speed of the teacher menu when you are mid lesson needing to make alterations. 



Another feature of MEE is that students can log in at home through their Office 365 account - this whole concept is great... in a perfect world where teenagers are perfect role model citizens and in no way whatsoever would love to log in and destroy a world or other peoples work. Totally unrealistic Microsoft!!!! There is simply no way to police them doing this as you get no indication of who has logged in when and no way to assess any damage done outside lessons!!!!! This feature will only be used by me to allow selected students to create a world at home and do a piece of work to then share with me and only me! 

I also discovered yesterday that if I close or minimise (!!!) the program my students are instantly kicked out of the world - not sure how this facilitates them logging onto it at home as I can't open it outside of school as that would be inappropriate contact! 

There's also no indication as yet to whether they can go ahead and create worlds on which they can play with students from other schools - I teach in a special educational needs school and the idea that MEE is not sand-boxed where MEDU was 100% sand-boxed because we bought our own server is a huge worry and my headteacher WILL be very dubious about us having this software if there is (again) no way to police this.

Oh! And sticky pistons are missing?! I was told this will be included in a September update.... Really Microsoft?! Why would you spend all this time creating this and not include one of the main tools needed for redstone which is one of the key features that attracts teachers to the game as a teaching tool until AFTER the free trial ends?! I'm slightly baffled by leaving out blocks that feature in MEDU and in the standard game - why not just put them in straight away??

The final negative I've found is the game relies too heavily on coordinates - I struggle with maths and I'm going to be very limited in what I can do in this regard because of that - these things were just much easier in MEDU :( 

This all sounds doom and gloom but actually there are some really brilliant features available in MEE not least of which is that it's much slicker and less laggy! Like I said earlier being able to set gifted students to world builder will be great (this will also be useful to my older students who run our Minecraft lunchtime club!) Only operators can use commands so that does give us some control over things (once we have spent hours trying to get used to using the command line!) 

The border blocks are very cool as you can bury them underground and they still work - not that I'll enjoy watching my students try to figure out the invisible barrier.... mwahahahaha....*evil laugh*

I like the camera and portfolio function (although I can't work out how you take a picture of your work and not just a selfie?!) The customNPCS, boards, slates and posters are fantastic - especially as you can add further info URL's to the NPCS!!! There are also fixed inventory slots which you can set for all players you can have up to three and set the items using the command line (yes that again!) 

I also found the tutorial world was pretty helpful and I found a load of features I thought they had missed out as their isn't really any documentation available, just some short posts on the support forum - Microsoft, you need to release a proper step-by-step guide as teachers do NOT have time to sit playing around with this!! 

Pricing Model


Where MEE really falls down is the extortionate cost Microsoft are proposing (and seemingly in the face of ALL feedback are not budging on!) We bought in 16 seats for MEDU  which cost around $17 each as a one time fee plus $48 for the server we have in school (and-boxed for security!) - so a total of $320 (around £250). This is affordable - even if we paid that annually, that would be affordable and reasonable. The cost for Microsoft's proposed plan is $5 per student user account so for my school with roughly 180 students is $900 (roughly £680!!) - that's pretty much TRIPLE the cost of MEDU AND IT'S ANNUAL!!!! I'm fairly sure that Microsoft are very much thinking that because it is Minecraft people will cave in and pay the fees.... I think they are very much mistaken when we can still use MEDU (they're just stopping support for it) without paying any extra. They are saying that there will be a deal for larger schools but how does this help us small schools with our smaller budgets?

And don't let me forget to inform you that if you want to use MEE you will HAVE to have Windows 10 and you will HAVE to have Office 365 accounts for every user.... yes that's what I said...I'll leave that one with you to form your own opinion on it! 


Projects we love but can't do! 

There is a whole online world library for MEDU to which anyone who creates a world can publish it to be used by other educators!! I have two projects that I can't do on MEE and they are coursework for qualifications my students sit! 


The first is the brilliant Escape from Everest world (created by Josh Levin) which is completely water with one huge mountain - this mountain had iron but no coal in it. It also contained a bunker with some limited supplies - students "wake up" (spawn) in the bunker to find they have been asleep for 200 years and the polar ice caps have melted. On Mount Everest they find a science station with saplings and tools and outside is a giant rocket template - they must repopulate the earths greenery whilst also using some of the trees to create iron ingots (due to the lack of coal!) with which to build the rocket to reach the survivors living in space. They also need a huge supply of glowstone to fuel the rocket! It's a fantastic resource for STEM and sustainability work and the students LOVE it! But alas no water world is available to us in MEE aas we can't use seeds :(

The second is a world I myself spent HOURS building -  I used a seeed for a world which had every biome in 2000 blocks and I built a huge meeting place at the spawn point. I then spent ages flying around finding each biome and laying a teleport block and a sign at each one which named them as real places (I had the Maldives, the Congo Jungle etc.) Once I'd done this I set up and assignment where students had to research the biome they were assigned and create a fact file then design an appropriate house before going onto the world and gathering the appropriate resources to build their house. They were in MinecraftEDU mode so they didn't need to eat but had to mine and chop trees. Somewhat gutted I can't recreate this!! 


Suggested Features (Not all of these are mine!!) 

* Make it so that the NPC's can be used as teleport points. A friend of mine had to fly around placing NPC's then typing in the /setworldspawn command to bring up his coordinates - I haven't looked into this yet but it seems that F3 doesn't bring up your world info which includes your current coordinates so this was the only way he could figure out to do it.

* Create a command that removes all of a certain block type from the world. I don't want my students to access coal in one of my projects so a /removeblocktype [coal] command where you can get rid of any blocks of that type to be replaced with cobblestone - even if it only worked for the blocks that drop ore (we don't want to replace oak wood wityh cobblestone! EEK!)

* Create a map feature that displays the WHOLE world with colour coded areas to indicate where biomes can be found. The map tool only displays a pitifully small area and as a teacher when you're building a world it would be really useful to be able to see what's what and get the coordinates - you can do this for Vanilla Minecraft by putting the seed into an app on chunkbase.com but it doesn't work for Minecraft Pocket Edition or MEE seeds.

* Move away from Pocket Edition. Not being able to use all the amazing seeds out there for Vanilla Minecraft is really frustrating as there just aren't as many for Pocket Edition :( 

* Pleeeeeease give us the ability to use Python to hack the world like you can on Minecraft Pi Edition and PC version. We wanted so badly for MEDU to offer this but they failed to take it on board... this would be a huge selling point for teachers of Computing and Technology in terms of the updated 2014 Computing curriculum! 

* Put a direct world/biome request form on the resources page of the site that is solely for this purpose. I can't get the user-voice site to work on Edge, Chrome or Internet Explorer (I know a lot of people can and I used to be able to) but being able to directly request worlds on the resources page makes it easy to find and quick. It doesn't feel like your suggestion might get overlooked among all the other feedback and requests and questions on the user-voice. It will also be easier to see all the requests in one place and vote for ones you would like to use too.

* Have a world library that's public like the MEDU one. This allows us to all share our resources and worlds that we've spent hours labouring over which with MEDU has been an invaluable resource to everyone I've spoken to (I'm yet to come across anyone who hasn't used at least one of the worlds from it!)

* Add in the teacher in-game menu for those of us who aren't command line aficionado's - this also helps us none mathematically minded people! 

* Put ALL the blocks available in MEDU into the game- PLEASE!!!!!! The teleport block alone is invaluable and we can't teach redstone properly without pistons!!!! 

* Give us the scope to customise worlds we create far more- look at the MEDU options and features (because it feels a lot like you haven't bothered with that!!) and make these all available! 

* Turn off (or give an option to turn off) ALL mobs in Superflat. Pretty Please!!! 

* Add a redstone tab to the inventory. MEDU has this feature for anything to do with redstone from the ore to the pistons and rails etc. and it's useful for students to be able to see which items are redstone tools at a glance (it also helps teachers who are not experts!)


And the final conclusion...

* Build in some fail safes and monitoring tools for students working out of school hours that don't involve us putting border blocks in at the end of a lesson then having to take them out at the start of the next one!!!! 

* Sort out your pricing model as it's utterly ridiculous - offering volume discount to bigger schools leaves us small fry out in the cold as you're charging institutions with smaller budgets full price!!!! Many of us are prepared to pay $5 per seat per year but per user is just daylight robbery and many educators may well be prepared to pay for it but remember that the educators are not the budget decision makers and there are still a lot of heads and governors that are not up to speed or in the know about game-based learning and they will just say "thousands of pounds for the kids to play computer games?! No."  

For a company that claims to support education and foster creativity Microsoft clearly haven't done their homework and it looks like they're just interested in making money by overcharging and by strong-arming schools into using other Microsoft products (Windows 10 and Office 365). It feels also like they are aiming for popularity with students over and above security and realistic safety measures for vulnerable young people. Schools have a legal obligation to safeguard their students and if we can't show that we can do this with MEE then it will fail massively with every school in the UK not to mention potentially putting students at risk. Such a shame as this software really does have the potential to be an incredibly powerful teaching tool. 

Anything incorrect in this post will be because it simply isn't explained properly in layman's terms as I've been through all the help articles and c&p'd them on to one document to create my own (pretty naff) guidebook. Please also note this isn't solely my feedback - a lot of it is from conversations I've had with other educators! 

I will update this review as updates come out from Microsoft so keep checking back!! 

Let's hope that by September when we have to convince our headteachers to fork out for the software we have something super amazing, affordable software on which we can confidently safeguard our young people when using! Because it is heading there, it's just not ticking those boxes yet.

Tuesday, 22 September 2015

PyCon UK 2015

Finally it's time for Pycon! After weeks of avidly watching the website for tickets to go on sale and then weeks of waiting for September to arrive it's finally here!

Day One...
8.45am BREAKFAST!!! Bacon and egg bap thank you very much! 

9.30am and time for the opening ceremony which involved Zeth throwing fruit at teachers and Raspberry's at the Raspberry Pi team.

10.30 and it was off to my first session  led by Alan O'Donaghue. A great discussion about what Python is and how we can use it in the classroom.

11.20 Quick cuppa and then on to Minecraft in Education with my Picademy graduatee Sarah Zaman. Using Python and Minecraft Pi Sarah let us work through some fantastic resources she's developing with Geocraft - I built a rainbow bridge!

Side note: the most fantastic thing today is that Pycon have started their "adopt a developer" initiative where they've invited developers to attend the education track  and adopt us teachers while we're working through stuff. This has been amazing for me - I've learnt so much about how to make my code more concise and organised and why we do things certain ways. Big thanks to the Luke and Natasha from The Bank of America who spent most of the women hours helping me figure out some more stuff in Minecraft!!!

16.00 - TeachMeet time! Awesome news about micro:bit, coding evening updates and a whole host of other discussions!

18:00 time for free beer and canapés before the charity function at 19:30 - a chance to hang out with other education specialists, relax and kick back!
Another aside- I won in the raffle!!! I never win!

Day Two...
10.00 a slightly later start today. It's kids day so we're all mucking in to support in various workshops. Lot's on offer here - Astro Pi, Code Club, Physical Computing with Sense Hats and of course I had to help out in the Minecraft workshop! A great workshop run by Martin O'Hanlon programming his Lava Trap game on Minecraft Pi and Python. The kids were really engaged and I found I was pretty confident helping them with their code after yesterday's sessions! Whoop Whoop! 

12.30 lunch time and then back to the mornings stations for an afternoon of free for all activities. It's been great to see the things kids are coming up with independently and how well they grasp and understand the concepts and rules of the Python language. 

Onto the evening 7.30 and we're all seated for the Conference Meal- posh grub, wine and beer and great conversation.  I was a little bit anxious about this as they separate everyone on to random tables but the guys I was sat with were lovely and we had some great chats from dating sites to programming in java to how traumatic the 80's ewok film caravan of hope was!  After the meal we all hung around finishing off more fuzzy duck brewed beer and catching up with friends/Introducing new friends to the old.

I found the conference really useful, it's given me a lot more confidence in my classroom practice and I feel ready to delve into the world of Python with my learners which before the conference I was terrified of mainly because of their special needs. It's definitely going to be an annual outing for me and part of my development plan for my department and I would recommend that those of you who haven't been do the same! 

Thursday, 9 July 2015

Peterborough's First Coding Evening!

July 7th 2015.... #CodingEvening

In the year since we graduated #Picademy my fellow graduate @CatLamin has been super busy. Amongst all the amazing stuff she does in our community Cat organises the Twickenham Coding Evening. Cat's initiative was to set up a relaxed, informal environment in which educators and local community members interested in programming and the new Computing curriculum could come together for a pint and some food, support, networking and resource sharing. as you can imagine the evening was a huge hit. Cat has now organised four events since January 2015 and other members of the Coding and Education communities are starting to contact her about setting up their own (follow the link above if you're interested) including me!

Peterborough's first Coding Evening took place on July 7th 2015. I reserved out an area of a local pub and we turned it into Geekdom! Our gathering included local teachers, TA's, potential school volunteers and members of the local community.


We were also extremely lucky to have the lovely @Geeky_Tim who is one of orgaisers of @CambridgeJam and also the wonderful @WhaleyGeek who co-authored Adventures in Minecraft and had spent all day with the BBC releasing the BBCMicrobit. We were also lucky enough that he brought along a flip the egg frying pan game that used the Microbit (except I kept calling it a MicroBOT because I've been studying Big Hero 6 with my English class).

Tim brought along Raspberry Pi's and HDMI-Pi's and we had people involved in Minecraft and trying to program RGB LED's through Scratch. A couple of people went away with a lent out Pi kit on the proviso that they have to come back with it and show us something cool they have managed to do. Discussion was flowing around the new curriculum and what resources people are using and having started at 4.30 those of us that were still going strong at 8pm sat down to get some food. The evening was a great success and as a result I will be running one every two months which seemed to be a regularity that everyone agreed on. So if you're in or around the Peterborough area please contact me @digitaldivageek (Twitter) or digitaldivageek@geektools.com and come along!

"Really well organised amnd resourced - I had wondered whether we might be sitting around in a circle saying "Errrr...", but it wasfar too well planned for that to happen!....Re-inspired to play with the RPi!"

MineCon2015

MineCon 2015


On Saturday 4th July 2015 10,000 people came together from 73 countries around the world for MineCon. The official Minecraft Convention which was held at the ExCel Centre in London broke the Guinness World record for the largest convention ever for a single video game.







The opening ceremony kicked off with a bang and a 10,000 strong audience of VERY excited Minecraft lovers were clearly very excited and impressed. Stampy was there to set out the rules for us and then it was on to demoing some new and upcoming products…


The Hololens
This piece of kit is just unbelievable - you basically put on the headset and you can view the your Minecraft world in 3D on a tabletop or a wall.
The Hololens allows the gamer to view a 3D augmented reality version of their Minecraft world. Players can move the world around, zoom in and out and even put their heads inside the buildings to see the interior or lightning strike the floor and even zoom in to look around inside the mines! The scrolling and zooming features are controlled by voice or by arm motions and the view can be set to “follow player.” Pretty awesome!

Stop-motion animation
Another upcoming release is the stop motion animation kit. This lovely little set includes a little film set and mini characters (you can then buy more of the different creatures, blocks and characters) and you then just need a tablet or iPhone and you can create your own animations! The example we were shown in the opening ceremony was a really nice little film that could easily be created at home or in the classroom - there's a strong possibility I will be replacing my Lego animation unit with a Minecraft animation unit!!!




So on to my own experience....
Obviously I was mega excited to be able to attend MineCon, it's in a different country each year so it was a once in a long time opportunity. However, I had no idea what to expect..maybe 300-400 people geeking out and gaming? Maybe some merchandise stalls? Hopefully an abundance of stickers!?
What I got was 10,000 people from age 5 to 75 and the entire Expo hall of London ExCel Centre literally turned into Minecraft! The centre point was a giant big Ben built from blocks with an immense Ender Dragon encircling it. There were trees and pens with animals in and the aforementioned merchandise stalls. There were also display stands featuring the animation kits, the card game and the Gameband amongst others. Everyone in my group
bought a super cool diamond limited edition Gameband which is a neat bit of wearable tech - the band itself is a digital watch, with date and time plus an animation of your choice (the animations can be hacked so for example mine now has my twitter handle scrolling round it). But that's not the main aim of the Gameband; to unclip it you pull it apart at the diamond block and it's actually a high speed USB stick which has Minecraft on it. You can then plug this into any PC or Mac and open up your saved worlds. The band has Minecraft installed so you don't need to be on a machine that has Minecraft on it either! If you do play a lot at home every time you plug the band in it will update the worlds saved on your band. So what if you lose your band?! Easy! You just ring them up and they will send you a new band at a reduced price, everything you've saved is backed up to a cloud so as long as you know your account login and password you can just plug in the new band and login and it will download everything up to your last update!!! Amazingness!!!!

Fun could also be had in the huge tournament area where players were involved in all different kinds of tournaments, in the indie gaming section where there were some really cool little games (and badges!) (I got thrashed at a Tron style football game) and in MinePark Row where there were lots of free arcade games that you could win velcro character rings on - I was great at this!!

My weekend then ended with two 90 minute teacher training sessions led by the education team - we started of with a basic day one how to led by @ImmersiveMind- I got excited that I had lots of pigs but then died almost instantly at night as I was immediately attacked by about seven zombies!
The second section was on STEM projects using Minecraft - We were given examples and a great intro by @sarahguthals we then looked at Redstone and how it can be used and were given the task of building something with Redstone... I started off with my pig catcher (after having fun blowing holes in the floor and then deciding I should probably build something a bit more sensible) however, my pigs kept jumping out so I had to then modify it adding a roof....
Pig Catcher #1

Pig Catcher #2

Both sessions were incredibly useful and I am now confident I'm going to be hooked... once I finally have a chance to sit down an play it...role on the holidays!!! 

Now all I need is for Microsoft to run an official CPD for a couple of days that ends with us being Minecraft Certified Educators!! 



Tuesday, 16 June 2015

June Update...

It’s been a few months since I’ve posted and things are rolling along nicely...


In School...
Since my last post I’ve passed my Google Educator exams and have delivered whole school training on Google Apps for Education, several people are picking this up and we look set to roll out across most subjects. Win!
We’ve now student tested our Raspberry Pi’s with the giant LED’s (buy from @pimoroni) and the Pi-Stops (buy here) which were really successful! We were having problems with getting our Pi’s on the school network but thank to the support of @jrobinson_uk from the Raspberry Pi Foundation we now have PiNet installed on a laptop ready to test out this week.
(Image: jeesoen/iStockphoto)
Some of my students caught a budgie on the playground last week and so I am now the proud owner of a very pretty little bird called Nip. We have set her up with her own Twitter (@budgiecam) and my Y10 group are being tasked with programming a Raspberry Pi with a motion detector and Pi camera board to take a picture when the motion sensor is triggered and then upload this to Twitter with a randomised comment. The Pi will then go home with me to be attached to Nip’s cage. Watch this space….


CamJam (@CambridgeJam) 06.06.2015…
As always Mike and Tim had a jam packed schedule of talks from PiWars to CannyBots and a host of show and tell stands - my favourite being the giant space invaders!!! It was great to catch up with @MissPhilbin and the gang from the Foundation and there was a Raspberry Pi Certified Educator meet up which was a great opportunity for us to catch up with our other Picademy graduates!

 Coding Evening…
The wonderful @CatLamin has started up a Coding Evening (website here https://codingevening.wordpress.com/) in her area (Putney) which is an informal meet up in a local pub for Teachers and other interested coders to talk about coding in he new curriculum and share resources and ideas. Some people bring along their projects and demo them to the group and it’s just a good all round evening for like minded people. I’m now starting a Peterborough Coding Evening event and details can be found here. https://www.eventbrite.co.uk/e/coding-evening-peterborough-tickets-17304832219

New Website…
My latest personal project is to set up a website on which I can incorporate a place to share my resources (these are covered by Creative Commons licenses so can be adapted in school but not then shared by the user), host my blog, post helpful articles, websites and events and set up a monthly newsletter. The address for the site is www.geektools.biz and the business is called Geek Tools for Schools. Please visit and have a nosy, there is a suggestions form at the bottom of the home page for people to feedback or suggest resources they could use. You can also sign up for the blog and join the mailing list for the newsletter. The resources on the site are currently free, I will be starting to upload them over the next few weeks.


Tuesday, 10 March 2015

Post half-term blues... onwards and upwards!

Week off? What week off?...
It goes so quickly you barely have time to blink and it's gone. (and now at time of posting another two weeks have gone by!!!)

So what delights are install for the next five weeks? (That's right just five weeks and another holiday will blink by!)

Last year I switched our qualification to the TLM Ingots IT Users qualifications due to the flexibility of it, the scope of what we could teach under it and the massive amount of support we would receive as a special school. And we have benefited from all of the above. My year 9 cohort last year all gained either Bronze Level 3 (equiv. Entry 3) or the Silver Certificate (equiv. D-G GCSE with league table points). I now have a small group of five lads who are studying in Year 10 for their Gold Award and then hopefully will sit the exam next year to gain the Gold Certificate (equiv. A*-C GCSE with league table points). For a school in which when I started had Y11 doing Entry Level OCR we've come a long way.

Last year we worked through a budgeting spreadsheet for Hogwarts and also saving Hagrids "MagiZoo" (Yes, I made that up it's not a word) from bankruptcy, created animations of sports using lego figures and stop motion equipment and created websites using Google Sites. We had a carousel system last year so each class was only with me for a term which obviously limited what we could cover time-wise. However, this year I have them all year and thank God because we needed to accommodate a new curriculum with the word everyone seems to fear.. PROGRAMMING and the other one... "COMPUTER SCIENCE" (cue dramatic music). 

So what have we done and how have I stopped myself going insane? My first move was to get my backside to a Raspberry Pi Jam - I'm extra lucky as my local one is CamJam in Cambridge where Pi Towers are also based and the first one I attended happened to be a focus on education. From there I applied for Picademy - do it! It will change how you think about Computing AND teaching!! A fantastic two days but I won't lie it was hard going - however this was simply down to the amount that Carrie Anne Philbin and the team had packed in to this amazing FREE CPD course.  We covered GPIO and Scratch, Sonic Pi, Minecraft Pi (which can be controlled using python programming!) and GitHub

So this term it's time to work towards our Raspberry Pi projects and knock off the Specialist Software unit for the Ingots qualification! Exciting times! 

Right, Years 7 and 8 are currently using the Code.org  course 1 to begin problem solving and starting to understand key concepts such as algorithm, program, bug and debug. These courses are aimed at younger children but are pitched just perfectly for the children I teach in my school (SEN school don't forget! And we do work through three activities that they recommend as one lesson in one of our 1 hour 20 lessons). The kids had never heard the words bug, debug, loop... And so on. I did manage to drill in the word algorithm last year but it was all a bit rushed and for those who, in September, hadn't seen me since last CHRISTMAS... Well, I don't think I need to finish that sentence!!

At this point I feel a bit of a school profile might help put into perspective why I'm pitching the content and teaching at the level I am, so... 
We're a small special school (170ish cohort) for children with moderate learning difficulties. Our students have very low literacy and numeracy levels, and we have kids with autism, ADHD, Down's syndrome, aspergers, dyslexia as well as some physically disabled, VI/HI, dyspraxic students. And
they are all amazing. They also have no idea that through programming I'm sneakily teaching them literacy and numeracy.. Just like they don't realise that "that zombie game" they all love is teaching them to type.. Mwahahahahaha *evil laugh*


Seriously though, my main two challenges are recall and accessing the curriculum for students who's reading and writing in secondary school is more what you would expect from early/middle years primary. Logical reasoning and problem solving are also a huge issue although when they don't realise they're doing it they are much better at it (they're all really good at the "rabbit in headlights" pose!!)

Back to the point- the code.org course is going great - they particularly enjoyed planting cress, although pretty much every form tutor wanted to know what the hell that had to do with ICT (they are weirdly resistant in some cases to the idea that ICT isn't the same as Computing and ICT doesn't exist anymore!)... After being asked ten times the eleventh person who asked I just smiled sweetly at and said "algorithms of course!?" And carried on my raid of the chocolate cupboard then had a giggle to myself when I returned to my classroom

Year 9- Oh we've had some crazy fun... I say with a smile that anyone looking closely will see for the rictus of pain it is... One group doing Google Sites - relatively painless except for my class consists of students for whom reading the information, putting information into their own words and typing are all HUGE challenges for them. They're doing well though and I'm immensely proud of their refusal to give up - some of this is because they've seen how good child x'a website is (child x is high functioning autistic and absolutely LOVES computing to the point his form tutor always shakes her fist at me because he behaves for me haha- his website last year was a five page Minecraft how-to which all the information was directly typed from his head to the page, it was pretty impressive and is a great motivator for others!) 
The other group are doing animation and it is CRAZY!!!! Equipment, lego, operating equipment (alert: fine motor skills required!), set building! It's a completely manic first few lessons but they love the project and we get some really nice films, which they can then take home too. This is the one and only project I kept from the OCR entry level the kids were doing when I first started (the rest of the qualification was atrocious - required silly amounts of paperwork and the kids HATED the tasks! Except this one!). I turned it from a visual to a multimedia unit- so we now have soundtracks and commentary's and we have titles and credits. It's great for getting them to pay attention to detail and think in logical "storylines". I've also found that some of my more artistic students who aren't necessarily great with computers (I do have arty kids who ARE great with computers of course) were really hooked by this project, they were pretty hot at it too! It gives them success in a lesson they perhaps find frustrating most of the time and that engagement carries through with them into the next project, they go in  with a positive attitude on the back of that success and find that maybe this isn't as frustrating as they thought!

That leaves just my Year 10's- love this class- on a phased return from illness my senior leadership took the decision that on the day that I'd been having off they would trial a new KS4 pathway in Computing (they'd taken it off the timetable in Sept 2013). YEY!!! I thought instantly! So I was allowed to approach the five lads I'd eyeballed for KS4 (there are very few girls in that year, my current year 9's however I have my eyes on a few girls!). I was told I could give them the choice of staying where they were or trying out some new computing stuff with me. They all said yes instantly which was fantastic and hopefully sent a strong message to SLT about what our students want to be doing!! They're a great group- they're a lively bunch, and there were a few raised eyebrows (is she crazy?!) when I issued my list but they spend four lessons with me on a Thursday morning and they then inhale their lunch as fast as they can and leg it back to my room until afternoon registration, they're also in most other lunch times and I can honestly say, Thursday is my absolute favourite day of the week.

So far we've been using Minecraft EDU to complete a drawing unit so we've done pixel art, building houses for specific places/people and now we're onto building and defending a fortress in teams (PVP enabled!)


We've also used  Code.org to introduce coding (pre-Pi work!! exciting!) and we've used the awesome (and incredibly cheap to schools) GameStar Mechanic to learn about how to design computer games (note: This is not programming it is the designing and iteration processes) and their games are now published on Game Alley on the Gamestar website!

We had some fun with spreadsheets (I know those two words should never be in a sentence together but hang in there with me for this one!) - they had to budget for Gru to undertake four "dastardly plots" to take over the world. This involved which minions to use, which helpers (the girls and Lucy) and which weapons (fart gun, squid launcher etc.) and extras (antidote-jam, inflatable pyramid) to hire for the days the plot took and also to take into account each lesson a randomiser generated amount of money for Cookie Sales by the girls. If this is making no sense to you then you really need to watch Despicable Me 1 & 2!! The lads loved it - one ended up with £6k ish and another £5k in the red to their great amusement. Comment if you'd like a copy of the resource!

And that's us! The awesome Raspberry Pi folks are coming in on Friday to assist with setting up our Pi's as we're having issues so look out for Raspberry Pi projects on here which I'm hoping to start in the next two weeks!!!!!

Tuesday, 3 March 2015

Raspberry Pi 3rd Birthday Bash!

Happy Birthday Raspberry Pi!!!!!! 

@Raspberry_Pi

I've been looking forward to this weekend for a good two months and it's finally here! Yesterday I travelled down to Cambridge for a big CamJam/Raspberry Pi birthday bash... And as expected it was an amazing day. 







The Education Team Panel



Eben Upton (Raspberry Pi Foundation foundering CEO) kicked us off with the journey so far, what he has learned travelling it and a few reminders of recent announcements (Raspberry Pi 2!!!!) following on from him were a series of talks in two lecture theatres from members of the Pi community. The Education Team from the foundation were on hand to answer questions from educators and parents alike, along with us Certified Educators doing our best to share our experiences and offer support where needed/wanted. David Honess was there sharing the amazing Astro Pi project/competition- check out the link! 


And in between talks there was the foyer of the University of Cambridge Computer Laboratory jam packed with awesomeness! There was the talking throne... Fill your board with the three words of who you want to be and take a seat: 
David Whale and Martin O'Hanlon were on hand to promote their new book Adventures in Minecraft PiPimoroni and The PiHut were amongst the vendors there offering bargains on all sorts of cool stuff. And Pimoroni were packaging there wares in an exceptionally cool bag. 

There were bunnies pooping chocolate mini eggs, a stall with lots of cool retro games (I got very excited as they had Chuckie Egg which was my favourite on our old Amstrad 64 when I was a kid):




For those interested in robotics and Pi there was an obstacle course, and stalls featuring different ideas/designs/equipment. Check out PiWars for more super cool robotics stuff! 

And then at four thirty all those with party tickets mucked in setting up for some fun and games (literally!).


We were provided with Dominos pizza, some delicious cakes and free Raspberry Pi Beer from Fuzzy Duck Brewery - Check out there website for how they use Python programming and Raspberry Pi's to brew their ale! 

We played pass the parcel for a goody bag full of freebies - I still haven't forgiven Ben Nutall for making me give up a cool GitHub t-shirt but I did end up with a Drawdio Bausatz -the instructions are in German but look out for a short blog post once I've figured it out... 

I also managed to wangle a GitHub mug to ease the pain of losing the T-Shirt! 


Finally, it was time to chill with my Picademy friends and the guys from the education team... A nice relaxing end to an informative and inspiring day, I'm just gutted I couldn't make Sunday's second innings of all cool things Pi!! 


Who to follow:
Rapberry Pi & CamJam: @raspberry_pi @EbenUpton @CambridgeJam @recantha @Geeky_Tim @RachelRaynes @asbradbury

Raspberry Pi Education team: @MissPhilbin @ben_nutall @dave_spice @clivebeale @jrobinson_uk @martinohanlon @samaaron

Raspberry Pi Certified Educators: @digitaldivageek (me!) @CatLamin @Swaygrantham @Fabteachertips @monkeymademe (Look out for more in future posts as there are too many to list here!!) 

Other great Raspbians: @whaleygeek @ModMyPi @pi_weekly @RasPiTV @JarJarGeek @charwarz @pimoroni @mypifi @ThePiHut @TheMagP1